Details
"First God Game on the Blockchain"
- Guest: Frank Cheng, Co-Founder & CEO of Apeiron
- Host: Szabolcs Gergely, Podcast & YouTube Host at Morningstar Ventures
Top 3 Takeaways from Our Guest:
1. Aperion’s mission is to grow its gameplay and create a franchise continuously.
The interview started by diving deeper into understanding the most important aspects of building a God-Game on the blockchain. Frank explained that he started building a game because, as a gamer, he felt that the games on the market were unfinished – they were missing something. Therefore, he created a game that is not only a game but a franchise. He elaborates on cross-chain interoperability between games and emphasizes that he wants Apeiron players to experience playing a game where they can explore different worlds and not just finish a specific journey to move on to the next level.
2. Aperion is focusing on attracting more mobile gamers.
When asked about the difference between Web2 and Web3 gaming communities, Frank explained that Apeiron’s current major focus is attracting more mobile gamers. Especially those who show an interest in crypto. Frank believes Aperion has an advantage over Web2 games as competition is too high, whereas Aperion is still the first god-gam built on the blockchain. Comparatively, Web 2 gamers will need more convincing to start playing blockchain-based games, as PC gamers are the most loyal community members and require exceptional games to switch over to a new one.
3. “The Metaverse will someday allow players to travel between virtual countries”.
The metaverse is an important topic within gaming. Frank shared his opinion on what the future of the metaverse will hold and thinks that even though the metaverse is not “popular” as it was one year ago, it will still be seen in gaming. He also thinks there will be only one metaverse, and games will act as countries within that metaverse, allowing players to travel to different “virtual countries” via a passport. This way players can visit and stay for a gamer as long as they want. Frank also expanded on how helpful generative AI could be in realizing this. He believes with AI, even if the games are very different in graphics, in-game assets could be adapted to the game the player wants to play without any major update of the assets somebody holds in their wallet.